 |
Bash
|
|
 |
Basic Swordman skill mastered at Lv.10. Hit an enemy with crushing force. The skill`s level affects the attack`s accuracy and the damage dealt to the target. Players planning to learn Bash above skill level 5 should be aware that at skill level 6 and above, Bash`s SP consumption suddenly increases. |
|
|
|
| | | SP Consumption | | | | 8 | | | | 8 | | | | 8 | | | | 8 | | | | 8 | | | | 15 | | | | 15 | | | | 15 | | | | 15 | | | | 15 | |
|
|
 |
Berserk
|
|
Special Swordman skill that can only be learned after Job Lv.30 by completing a quest. Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of Max HP. Provoked status lasts until character HP is restored to more than 25% of Max HP or if Provoke effect is canceled by certain skills or situations.
|
|
|
|
 |
Endure
|
|
 |
Prerequisite: Provoke Lv.5. This skill is mastered at Lv.10. The Endure skill removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage.
|
|
|
|
| | | + MDEF | | | | +1 | | | | +2 | | | | +3 | | | | +4 | | | | +5 | | | | +6 | | | | +7 | | | | +8 | | | | +9 | | | | +10 | |
|
|
 |
Fatal Blow
|
|
Special Swordman skill that can only be learned after Job Lv.30 by completing a quest. Fatal Blow enables the Bash skill, at skill level 6 and above, to inflict the Stun status on targets. The chance to cause Stun is affected by the skill level of Bash that is used.
|
|
|
|
| Stun Chance | | 5% | | 10% | | 15% | | 20% | | 25% | |
|
|
 |
HP Recovery While Moving
|
|
Special Swordman skill that can only be learned after Job Lv.36 by completing a quest. This skill allows its user to restore HP, even while moving. While moving, the HP regeneration value equals 25% of the natural HP regeneration that would occur while standing still. The Increase HP Recovery skill does not have any combined effect with this special skill.
|
|
|
|
 |
Increase HP Recovery
|
|
 |
Basic Swordman skill mastered at Lv.10. Increase HP Recovery restores 5 HP per skill level for every 10 seconds that elapses while the character stands still, as well as an additional amount of HP determined by the character`s Max HP. This skill also increases the restorative value of health items by 10% per skill level.
|
|
|
|
| | Additional Value of Recovery | Additional Potion Value | | | | +10% | | | | +20% | | | | +30% | | | | +40% | | | | +50% | | | | +60% | | | | +70% | | | | +80% | | | | +90% | | | | +100% | |
|
|
 |
Magnum Break
|
|
 |
Prerequisite: Bash Lv.5. This skill is mastered at Lv.10. Consume a small amount of HP to attack nearby, surrounding enemies with an impressive explosion of Fire. For 10 seconds after performing a Magnum Break, the character`s weapon will have 20% Fire property damage added to its attacks while it cools off.
|
|
|
|
| | | | Accuracy | | | | | 110% | | | | | 120% | | | | | 130% | | | | | 140% | | | | | 150% | | | | | 160% | | | | | 170% | | | | | 180% | | | | | 190% | | | | | 200% | |
|
|
 |
Provoke
|
|
 |
Basic Swordman skill mastered at Lv.10. Taunt a target to focus its attacks towards you. When a target is provoked, it loses its defense but its attack strength increases. Provoke`s success rate increases as the difference between the levels of the caster and target is greater. Boss monsters and Undead monsters cannot be provoked.
|
|
|
|
| | | | | Duration | | | | | | 30 sec | | | | | | 30 sec | | | | | | 30 sec | | | | | | 30 sec | | | | | | 30 sec | | | | | | 30 sec | | | | | | 30 sec | | | | | | 30 sec | | | | | | 30 sec | | | | | | 30 sec | |
|
|
 |
Sword Mastery
|
|
Basic Swordman skill mastered at Lv.10. This skill increases damage inflicted by a character when a One-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.
|
|
|
|
| Attack Strength Increase by Level | | 4 | | 8 | | 12 | | 16 | | 20 | | 24 | | 28 | | 32 | | 36 | | 40 | |
|
|
 |
Two Handed Sword Mastery
|
|
Prerequisite: Sword Mastery Lv.1. This skill is mastered at Lv.10. This skill increases damage inflicted by a character when a Two-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.
|
|
|
|
| Attack Strength Increase by Level | | 4 | | 8 | | 12 | | 16 | | 20 | | 24 | | 28 | | 32 | | 36 | | 40 | |
|
|