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Distributing Experience
Experience is given to each player based on how much damage was done to the monster's HP. The player who does the most damage will gain the most experience.
Example: If a monster with 100 HP gave 100 experience points and your character did 65 damage to the monster, you will gain 65 experience points.
When cooperating with other characters to attack a monster, a different experience system is applied.
Example: A monster with 100 HP that gives 100 experience points is being attacked by two characters 'A' and 'B'. Character 'A' attacks first and does 50 damage to the monster, followed by character 'B' that also does 50 damage. Character 'A' will then gain 66.6 experience points, twice the amount of experience of character 'B', who gains 33.3 points.
Also, if more than one player attacks the same monster, the total experience points the monster offers increases by 25% for every extra player. This system was implemented to reduce the 'kill-stealing' ill-mannered activity.
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