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Characters
Job Counseling
Novice
1st Job Class
2-1 Job Class
2-2 Job Class
Super Novice
[Transcendent]
2-1 Job Class
2-2 Job Class
[Extended]
Taekwon Boy/Girl
Ninja
Gunslinger
Taekwon Master
Soul Linker
Rune Midgarts
Library
Screenshots


Alchemist Spirit
Summon the spirit of history's greatest Alchemist and temporarily endow its powers upon a targeted Alchemist, enhancing that Alchemist's Aid Potion skill, which is affected by Base Level, and enabling the use of the Aid Berserk Potion and the Spiritual Potion Creation skills.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Monk Spirit
Summon the spirit of history's toughest Monk and temporarily endow its powers upon a targeted Monk, enhancing that Monk's Raging Thrust skill so that it inflicts splashed damage on enemies within a 5*5 cell area. Monk Spirit also enables Monks to use combo skills with reduced SP consumption and to restore SP during Fury status.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Taekwon Master Spirit
Summon the spirit of history's greatest Taekwon Master and temporarily endow its power upon a targeted Taekwon Master, enabling Taekwon Master to use Solar, Lunar and Stellar Union skill.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Sage Spirit
Summon the spirit of history's greatest Sage and temporarily endow its abilities upon a targeted Sage, enhancing that Sage's Hindsight skill so that it casts the highest level Bolt skills.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Crusader Spirit
Summon the spirit of history's bravest Crusader and temporarily endow its abilities on a targeted Crusader. For the skill's duration, the Crusader skill, Shield Boomerang, will have double damage and never miss its target.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Super Novice Spirit
Summon the spirit of history's awesomest Super Novice and temporarily endow its abilities on the Super Novice targeted by this skill. For the skill's duration, Super Novices have a low chance of summoning a Guardian Angel that will erase their previous death record. Super Novices at Base Level 90 and above can any headgear regardless of location, and at Base Level 96 and above, they can equip certain Level 4 Weapons, such as One Handed Swords, Maces Axes, Staffs and Daggers.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Knight Spirit
Summon the spirit of history's most chivalrous Knight and endow its abilities upon the Knight targeted by this skill. For the skill's duration, the use of One Hand Quicken will be enabled if the Two Hand Quicken skill is mastered.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Wizard Spirit
Summon the spirit of history's most powerful Wizard and endow its abilities upon the Wizard targeted by this skill. For the skill's duration, the targeted Wizard can use certain skills without consuming Gemstones.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Priest Spirit
Summon the spirit of history's most pious Priest and endow its abilities upon the Priest targeted by this skill. For the skill's duration, the targeted Priest's Holy Light skill will have its Attack Power and SP cost multiplied by five.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Bard and Dancer Spirits
Summon the spirit of history's most artistic performer and endow its abilities upon the Bard or Dancer targeted by this skill. For the skill's duration, Bards and Dancers have increased Movement Speed, receive the same effect as Party Members when performing Play or Dance skills, and are able to combo skills with Perfect Tablature, Focus Ballet, Impressive Riff, Slow Grace, Magic Strings, Lady Luck, Song of Lutie and Gypsy's Kiss.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Rogue Spirit
Summon the spirit of history's sneakiest Rogue and endow its abilities upon the Rogue targeted by this skill, enhancing Stealth status's Movement Speed and STR increase. For this skill's duration, this Rogue will be unaffected by dispell skills and will receive more HP and SP from potions created by a Top Ten Ranking Alchemist.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Assassin Spirit
Summon the spirit of history's most mysterious Assassin and endow its abilities upon a targeted Assassin. For the skill's duration, Sonic Blow will have a 100% increase in damage and reduced cast delay.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Blacksmith Spirit
Summon the spirit of history's most proficient Blacksmith and endow its abilities upon a targeted Blacksmith. For the skill's duration, the use of Advanced Adrenaline Rush is enabled if the Blacksmith has mastered the Adrenaline Rush skill. Advanced Adrenaline Rush can be used on all weapons, except Bow Class Weapons, and cannot be used with skills with similar effects such as Two Hand Quicken, Adrenaline Rush, One Hand Quicken, Solar, Lunar and Stellar Shadow or Protection, Spear Quicken or Impressive Riff.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Hunter Spirit
Summon the spirit of history's most popular Hunter and endow its abilities on a targeted Hunter, temporarily enhancing that Hunter's Beast Bane skill according to the Hunter's STR.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Soul Linker Spirit
Summon the spirit of history's most skilled Soul Linker and endow its abilities on a targeted Soul Linker, temporarily allowing the use of [Ka-] category skills on any character.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350


Kaizel
Instantly revive a fallen character that will be in Kyrie Eleison status for 3 Seconds upon revival. This revival lasts for 30 minutes and is canceled by resurrecting the target. This skill is disabled during WoE (Guild War).
Level
Duration (min)
Cast Time (Sec)
SP Cost
Effect
1
30
4.5
110
10% Max HP upon revival
2
30
4
100
20% Max HP upon revival
3
30
3.5
90
30% Max HP upon revival
4
30
3
80
40% Max HP upon revival
5
30
2.5
70
50% Max HP upon revival
6
30
2.5
60
60% Max HP upon revival
7
30
2.5
50
70% Max HP upon revival


Kaahi
Consume a certain amount of SP to restore HP each time an enemy uses a normal attack.
SP Cost per attack: 5~35
HP Regained:200~1,400


Kaupe
Kaupe status enables the chance of dodging a physical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack.
Level
Dodge Rate (%)
SP Cost
1
33
20
2
66
30
3
100
40


Kaite
Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of high level monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level.
Level
Cast Time (Sec)
Reflect Chance (time)
Duration (min)
1
6
1
1
2
5.5
1
2
3
5
1
3
4
4.5
1
4
5
4
2
5
6
3.5
2
6
7
3
2
10


Kaina
Increase Max SP and enhance the efficiency of the Happy Break skill. At Base Level 70, this skill reduces the SP consumption of the Estin, Estun and Esma skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7%.
Level
Happy Break Effect Increase (%)
Max SP
1
40
30
2
50
60
3
60
90
4
70
120
5
80
150
6
90
180
7
100
210


Estin
Push back a targeted monster 2 cells away. Only Small sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, Estin will have a 3 Second delay that will allow the casting of the Esma skill.
Level
Damage (%)
SP Cost
1
10
18
2
20
20
3
30
22
4
40
24
5
50
26
6
60
28
7
70
30


Estun
Push back a targeted monster 2 cells away. Only Medium sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, Estun will have a 3 Second delay that will allow the casting of the Esma skill.
Level
Damage (%)
SP Cost
1
5
18
2
10
20
3
15
22
4
20
24
5
25
26
6
30
28
7
35
30


Esma
This skill can be activated only when the Esma casting requirement is satisfied. One blast inflicts an amount of damage that is calculated as (40 + Base Level)% of a normal attack, that will take on the elemental property applied by the Mild Wind skill.
Level
Cast Chance (time)
SP Cost
1
1
8
2
2
16
3
3
24
4
4
32
5
5
40
6
6
48
7
7
56
8
8
64
9
9
72
10
10
80


Eswoo
Temporarily shrink a monster to reduce its Movement Speed. Boss monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the Stun status and the targeted monster will recover from Shrunken status more quickly.
Level
Duration (Sec)
SP Cost
1
1
75
2
2
65
3
3
55
4
4
45
5
5
35
6
6
25
7
7
15


Eska
Force a monster into a status similar to Monk's Mental Strength, in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced.
Level
Cast Time (Sec)
Duration (Sec)
SP Cost
1
3
10
100
2
2
20
80
3
1
30
60


Eske
Increase targeted monster's Attack Power, multiplying it by 4, but reduce its Defense by half. This skill is followed by a 3 Second delay in which the Esma skill can be cast.
Level
Cast Time (Sec)
Duration (Sec)
SP Cost
1
3
10
45
2
2
20
30
3
1
30
15

1st Transcendent Spirit
Call upon the spirits of the most powerful 1st Transcendent Class warriors ever so that they can lend their powers to their successors. This skill will increase every Stat for friendly 1st Transcendent characters based on their Base Level, but each Stat bonus will not exceed +50.
Level
SP Cost
Duration (Sec)
1
460
150
2
360
200
3
260
250
4
160
300
5
60
350

* Content may be changed based upon game updates or when deemed necessary.

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