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Taekwon Boy/Girl
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Dagger Throwing Practice
Increase Shuriken damage.
This skill increases Shuriken damage by 3 each time its level is increased. Mastered at Skill Level 10.
Level
Damage
1
+3
2
+6
3
+9
4
+12
5
+15
6
+18
7
+21
8
+24
9
+27
10
+30


Throw Shuriken
Requirements: Level 1 Dagger Throwing Practice. User must also equip Shurikens to cast this skill.
Throw a Shuriken at a target from a distance of up to 9 cells away from the caster. This skill increases
Shuriken damage by 4 each time its level is increased, and consumes 2 SP regardless of skill level.
Mastered at Skill Level 10.
Level
Damage
1
+4
2
+8
3
+12
4
+16
5
+20
6
+24
7
+28
8
+32
9
+36
10
+40


Throw Kunai
Requirements: Level 5 Throw Shuriken. User must also equip Kunais to cast this skill.
Throw a Kunai that will strike its target 3 times in one attack. Each cast consumes 1 Kunai,
and the attack's property is affected by the type of Kunai thrown. Mastered at Skill Level 5.
Level
SP Cost
1
30
2
25
3
20
4
15
5
10


Throw Huuma Shuriken
Requirements: Level 5 Dagger Throwing Practice and Level 5 Throw Kunai. User must also equip Huuma Class Weapon. Throw a Huuma Shuriken that will damage its target and any nearby enemies. The total amount of damage is divided among the enemies damaged by this skill. Raising this skill's level increases its number of strikes. Mastered at Skill Level 5.
Level
ATK
SP Cost
1
300%
20
2
450%
25
3
600%
30
4
750%
35
5
900%
40


Throw Coins
Requirements: Level 5 Throw Huuma Shuriken and Level 10 Dagger Throwing Practice.
Consumes 50 SP regardless of the skill's level. Throw money at a target to inflict an amount of Defense
piercing damage equal to the amount of zeny spent in the attack. This skill is followed by a 5 second Cast
Delay, and its damage is reduced against Boss monsters and in PvP. Mastered at Skill Level 10.
Level
Zeny Use
1
500~1000 zeny
2
1000~2000 zeny
3
1500~3000 zeny
4
2000~4000 zeny
5
2500~5000 zeny
6
3000~6000 zeny
7
3500~7000 zeny
8
4000~8000 zeny
9
4500~9000 zeny
10
5000~10000 zeny


Flip Tatami
Flip tatami to cause the 4*4 area around the caster to ignore long range physical damage for 3 seconds.
Each cast is followed by a 3 second cast delay, and has the chance to damage and push enemies 3 cells
backward if they are within the skill's attack range. Consumes 15 SP regardless of the skill's level.
Mastered at Skill Level 5.
Level
Range
ATK
1
1 cell
110%
2
2 cells
120%
3
2 cells
130%
4
3 cells
140%
5
3 cells
150%


Shadow Leap
Requirement: Level 1 Flip Tatami.
Shadow Leap can only be performed when the caster is in Hiding status (attainable through
the Haze Slasher skill). This skill instantly moves the caster to a targeted cell, ignoring obstacles
in the caster's way. Consumes 10 SP regardless of the skill's level. Mastered at Skill Level 5.
Level
Leap Distance
1
6 cells
2
7 cells
3
8 cells
4
9 cells
5
10 cells


Haze Slasher
Requirement: Level 1 Shadow Leap.
Strike an enemy, and then immediately enter the Hiding status; can be
followed by the Shadow Leap or Shadow Slash skill. Mastered at Skill Level 10.
Level
ATK
SP Cost
1
110%
10
2
120%
12
3
130%
14
4
140%
16
5
150%
18
6
160%
20
7
170%
22
8
180%
24
9
190%
26
10
200%
28


Cicada Skin Shed
Requirement: Level 5 Shadow Leap.
Enable Cicada Skin Shed status, which enables caster to automatically dodge a set number of attacks.
Each special dodge is followed by a backward movement of 7 cells. When the number of attacks reaches
the skill's limit, Cicada Skin Shed status is canceled. Mastered at Skill Level 5.
Level
Duration
Number of Dodges
SP Cost
1
20 sec
1
12
2
30 sec
1
15
3
40 sec
2
18
4
50 sec
2
21
5
60 sec
3
24


Shadow Slash
Shadow Slash can only be performed during Hiding status, which can be enabled by the Haze Slasher skill. Strike a target with an attack whose range is equal to the caster's Shadow Leap range. Casting this skill will cancel Hiding status. Mastered at Skill Level 5.
Level
ATK
Critical
SP Cost
1
100%
+30%
14
2
200%
+35%
16
3
300%
+40%
18
4
400%
+45%
20
5
500%
+50%
22


Mirror Image
Requirement: Level 1 Ninja Aura, Level 3 Shadow Slash, and Level 4 Cicada Skin Shed.
Mirror Image can only be cast during Ninja Aura status, and consumes 1 Shadow Orb. Create
a mirror image that will enable the caster to dodge a set number of long and short range physical
attacks. This skill cannot be used to block or evade magic based attacks. Mastered at Skill Level 10.
Level
Number of Dodges
Duration
SP Cost
1
1
60 sec
30
2
1
80 sec
32
3
2
100 sec
34
4
2
120 sec
36
5
3
140 sec
38
6
3
160 sec
40
7
4
180 sec
42
8
4
200 sec
44
9
5
220 sec
46
10
5
240 sec
48


Ninja Mastery
Increase SP Restoration Speed by training in the Ninja Arts. The amount of SP
restored by this skill is affected by the character's Max SP. Mastered at Skill Level 10.
Level
Restoration Amount
1
SP +3/10 sec
2
SP +6/10 sec
3
SP +9/10 sec
4
SP +12/10 sec
5
SP +15/10 sec
6
SP +18/10 sec
7
SP +21/10 sec
8
SP +24/10 sec
9
SP +27/10 sec
10
SP +30/10 sec


Flaming Petals
Requirement: Level 1 Ninja Mastery.
Inflict Fire property damage at a target by shooting flaming petals. This skill's level affects the number of strikes,
and each strike causes an amount of damage equal to 90% of the caster's MATK. Mastered at Skill Level 10.
Level
SP Cost
1
18
2
20
3
22
4
24
5
26
6
28
7
30
8
32
9
34
10
36


Blaze Shield
Requirement: Level 5 Flaming Petals.
Summon a blazing storm in a 5*5 cell area around the caster that will deliver multiple strikes to enemies within
its range. The Blaze Shield lasts for 20 seconds, but is automatically canceled after inflicting its maximum number
of strikes. Each cast consumes 1 Flame Stone. Consumes 25 SP regardless of the skill's level. Mastered at Skill Level 10.
Level
Number of Strikes
1
5
2
5
3
6
4
6
5
7
6
7
7
8
8
8
9
9
10
9


Exploding Dragon
Requirements: Level 10 Ninja Mastery and Level 7 Blaze Shield.
Summon a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area
around the cell targeted by this skill. Each cast consumes 1 Flame Stone. Mastered at Skill Level 5.
Level
ATK
SP Cost
1
MATK +300%
20
2
MATK +450%
25
3
MATK +600%
30
4
MATK +750%
35
5
MATK +900%
40


Freezing Spear
Requirement: Level 1 Ninja Mastery.
Summon spears of ice that will strike a targeted enemy multiple times. Each strike inflicts
an amount of damage that is equal to 70% of the caster's MATK. Mastered at Skill Level 10.
Level
Number of Strikes
SP Cost
1
3
15
2
4
18
3
5
21
4
6
24
5
7
27
6
8
30
7
9
33
8
10
36
9
11
39
10
12
42


Watery Evasion
Requirement: Level 5 Freezing Spear.
Create a water pool that will affect enemies within range by decreasing their AGI and reducing Movement Speed by 50%. All Ninja Class characters, including the caster, are immune to these AGI and Movement Speed penalties. The area targeted by Watery Evasion will increase the damage of the Freezing Spear skill, and enable the use of Water Ball and Aqua Benedicta for other players. Each cast consumes 1 Ice Stone. Mastered at Skill Level 10.
Level
Range
Duration, AGI Penalty
SP Cost
1
3*3 cell
15 sec
15
2
3*3 cell
20 sec, AGI - 3
18
3
3*3 cell
25 sec, AGI - 3
21
4
5*5 cell
30 sec, AGI - 3
24
5
5*5 cell
35 sec, AGI - 5
27
6
5*5 cell
40 sec, AGI - 5
30
7
7*7 cell
45 sec, AGI - 5
33
8
7*7 cell
50 sec, AGI - 8
36
9
7*7 cell
55 sec, AGI - 8
39
10
9*9 cell
60 sec, AGI - 8
42

Snow Flake Draft
Requirements: Level 10 Ninja Mastery and Level 7 Watery Evasion.
Summon a meteor of ice that will damage enemies in a 7*7 cell area around
the caster. Each cast consumes 1 Ice Stone. Mastered at Skill Level 5.
Level
ATK
Freezing Chance
SP Cost
1
MATK +150%
20%
40
2
MATK +200%
30%
45
3
MATK +250%
40%
50
4
MATK +300%
50%
55
5
MATK +350%
60%
60
Wind Blade
Requirement: Level 1 Ninja Mastery.
Shoot a shearing blade of air that will inflict Wind property damage to a targeted enemy. Mastered at Skill Level 10.
Level
Number of Strikes
SP Cost
1
1
12
2
2
14
3
2
16
4
3
18
5
3
20
6
4
22
7
4
24
8
5
26
9
5
28
10
6
30
Lightning Jolt
Requirement: Level 5 Wind Blade.
Summon lightning bolts around the caster to damage enemies within the skill's range.
Each cast consumes 1 Wind Stone. Mastered at Skill Level 5.
Level
ATK
Range
SP Cost
1
MATK +200%
5*5 cell
16
2
MATK +240%
5*5 cell
20
3
MATK +280%
7*7 cell
24
4
MATK +320%
7*7 cell
28
5
MATK +360%
9*9 cell
32
First Wind
Requirement: Level 10 Ninja Mastery and Level 5 Lightning Jolt.
Shoot a blade of sharp wind that will slash all enemies between the caster and the skill's target.
Each cast consumes 1 Wind Stone. Mastered at Skill Level 5.
Level
ATK
Range
SP Cost
1
MATK +200%
5 cells
24
2
MATK +300%
6 cells
28
3
MATK +400%
7 cells
32
4
MATK +500%
8 cells
36
5
MATK +600%
9 cells
40
Ninja Aura
Requirement: Level 5 Ninja Mastery.
Focus spritual energy to enter Ninja Aura status, which endows the caster with INT and STR bonuses.
Ninja Aura status enables the use of the Mirror Image and Killing Strike skills, although using those skills
will cancel Ninja Aura. Mastered at Skill Level 5.
Level
STR
INT
Duration
SP Cost
1
+1
+1
30 sec
20
2
+2
+2
45 sec
30
3
+3
+3
60 secs
40
4
+4
+4
75 sec
50
5
+5
+5
90 sec
60
Killing Strike
Requirements: Level 7 Dagger Throwing Practice, Level 1 Ninja Aura, and Level 5 Shadow Slash.
Sacrifice the caster's remaining HP to inflict devastating damage to the targeted enemy.
The amount of remaining HP affects the damage inflicted, and each cast of this skill will always
reduce the caster's HP to 1. Mastered at Skill Level 10.
Level
SP Cost
1
55
2
60
3
65
4
70
5
75
6
80
7
85
8
90
9
95
10
100
* Content may be changed if deemed necessary.

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