Ragnarok Online
Start Ragnarok
Enjoy Ragnarok
Characters
Job Counseling
Novice
1st Job Class
2-1 Job Class
2-2 Job Class
Super Novice
[Transcendent]
2-1 Job Class
2-2 Job Class
[Extended]
Taekwon Boy/Girl
Ninja
Gunslinger
Taekwon Master
Soul Linker
Rune Midgarts
Library
Screenshots
Game Policy

Coin Flip
Consume 1 zeny to flip a coin. If it lands showing heads, the caster will gain 1 coin, but if it shows tails, the caster will lose 1 coin. The caster can have a maximum of 10 coins, and increasing this skill's level raises the success rate of flipping a coin that will show heads. Gunslinger coins are displayed as glowing orbs around the caster. Mastered at Skill Level 5.


Triple Action
Spend 1 coin to shoot an enemy 3 times in one attack. Mastered at Skill Level 1.


Bull's Eye
Consume 1 coin to inflict 500% damage to Demihuman and Brute monsters. Bull's Eye has
a 0.1% chance to inflict the Coma effect on all enemies except Boss monsters. Mastered at Skill Level 1.


Last Stand
Consume 4 coins to activate Last Stand status in which the caster is immobilized, but has +100 Atk
and +20% Aspd. Last Stand has a 15 second duration, and cannot be used with Gunslinger's Panic.
Mastered at Skill Level 1.


Gunslinger's Panic
Consume 2 coins to activate the Gunslinger's Panic status in which caster has +30 Flee Rate and receives 20% less damage from long range physical attacks, but has -30 Accuracy. This skill has a 20 second duration, and cannot be used together with the Last Stand skill. Mastered at Skill Level 1.


Increase Accuracy
Consume 4 coins to add +20 Accuracy, +4 DEX, and +4 AGI for a 1 minute duration. Mastered at Skill Level 1.


Magicial Bullet
Consume 1 coin to fire a magic shot that does not use any bullets, inflicting an amount
of Ghost property damage equal to the caster's ATK + MATK. Mastered at Skill Level 1.


Cracker
Consume 1 coin to fire a bullet that will shock an enemy, causing the Stun status. The nearer
the target is to the caster, the greater the chance of inflicting the Stun status. Mastered at Skill Level 1.


Single Action
Essential Gunslinger skill that enables Gunslingers to fire their weapons more quickly and accurately.
Raising this skill's level will increase Accuracy and Attack Speed. Mastered at Skill Level 10.
Level
Accuracy Rate
Attack Speed
1
+2
Attack Speed + 1
2
+4
Attack Speed + 1
3
+6
Attack Speed + 2
4
+8
Attack Speed + 2
5
+10
Attack Speed + 3
6
+12
Attack Speed + 3
7
+14
Attack Speed + 4
8
+16
Attack Speed + 4
9
+18
Attack Speed + 5
10
+20
Attack Speed + 5


Snake Eyes
Increase attack range and Accuracy when equipped with a Gun Class Weapon. Mastered at Skill Level 10.
Level
Accuracy Rate
Attack Speed
1
+1
Range + 1
2
+2
Range + 2
3
+3
Range + 3
4
+4
Range + 4
5
+5
Range + 5
6
+6
Range + 6
7
+7
Range + 7
8
+8
Range + 8
9
+9
Range + 9
10
+10
Range + 10


Chain Action
Enables the chance of firing two shots in a single attack while fighting enemies when equipped with a Pistol
Class Weapon. Raising this skill's level increases the chance of firing these double shots.
Mastered at Skill Level 10.


Tracking
Carefully aim at a target to inflict devastating damage. Raising this skill's level increases Cast Time
and damage. Pistol or Rifle Class weapon required to use Tracking. Mastered at Skill Level 10.
Level
Attack Strength
Casting Time
1
300%
1.2 sec
2
400%
1.4 sec
3
500%
1.6 sec
4
600%
1.8 sec
5
700%
2.0 sec
6
800%
2.2 sec
7
900%
2.4 sec
8
1000%
2.6 sec
9
1100%
2.8 sec
10
1200%
3 sec


Disarm
Shoot an enemy's appendages to render it incapable of attacking. This skill's success rate increases as its level
is raised. When used on monsters, this skill will reduce Atk by 25%, but has no effect on Boss monsters.
Disarm has a range of 7 cells, and requires a Pistol or Rifle Class Weapon. Mastered at Skill Level 5.


Wounding Shot
Inflict Defense piercing damage that has the chance of causing the Bleeding effect on its target.
Requires a Pistol or Rifle Class Weapon. Mastered at Skill Level 5.
Level
Attack Strength
Bleeding Chance
1
120%
3%
2
140%
6%
3
160%
9%
4
180%
12%
5
200%
15%


Trigger Happy Shot
Consume 5 bullets to perform a rapidfire 5 shot attack. Requires a Pistol Class Weapon.
Mastered at Skill Level 10.
Level
Attack Strength
1
550%
2
600%
3
650%
4
700%
5
750%
6
800%
7
850%
8
900%
9
950%
10
1000%


Desperado
Consume 10 bullets to perform a haphazard attack that may damage enemies within a 7 cell radius around
the caster. Each cast has a maximum of 10 strikes, and requires a Pistol Class Weapon.
Mastered at Skill Level 10.
Level
Attack Strength
1
100%
2
150%
3
200%
4
250%
5
300%
6
350%
7
400%
8
450%
9
500%
10
550%


Gatling Fever
Temporarily increase Attack Speed and damage at the cost of reducing Flee Rate and Movement Speed.
Gatling Fever status is canceled when this skill is double cast. Requires Gatling Gun Class Weapon.
Mastered at Skill Level 10.
Level
Damage
Attack Speed
Dodge Rate
Duration
1
+30
+2%
-5
30 sec
2
+40
+4%
-10
45 sec
3
+50
+6%
-15
60 sec
4
+60
+8%
-20
75 sec
5
+70
+10%
-25
90 sec
6
+80
+12%
-30
105 sec
7
+90
+14%
-35
120 sec
8
+100
+16%
-40
135 sec
9
+110
+18%
-45
150 sec
10
+120
+20%
-50
165 sec

Crowd Control Shot
Fire a close range shot that will push an enemy 5 cells backward. Requires a Shotgun Class Weapon.
Mastered at Skill Level 10.
Level
Attack Strength
1
150%
2
200%
3
250%
4
300%
5
350%
6
400%
7
450%
8
500%
9
550%
10
600%
Full Blast
Inflict devastating damage to an enemy by firing multiple bullets at once. This skill has a small chance of causing the Blind status to the caster, and can consume up to 10 bullets per cast. Requires a Shotgun Class Weapon. Mastered at Skill Level 10.
Level
Attack Strength
Bullet Spent
1
400%
2
2
500%
2
3
600%
4
4
700%
4
5
800%
6
6
900%
6
7
1000%
8
8
1100%
8
9
1200%
10
10
1300%
10
Spread Shot
Consume 5 bullets to spread damage over a large area. Requires a Shotgun Class Weapon.
Mastered at Skill Level 10.
Level
Attack Strength
Range
1
100%
3*3 cells
2
120%
3*3 cells
3
140%
3*3 cells
4
160%
5*5 cells
5
180%
5*5 cells
6
200%
5*5 cells
7
220%
7*7 cells
8
240%
7*7 cells
9
260%
7*7 cells
10
280%
9*9 cells
Gunslinger Mine
Plant Bullet Spheres into the ground that will explode upon enemy approach. The explosion's effect varies
according to the type of bullet planted. Requires a Grenade Launcher Class Weapon. Mastered at Skill Level 10.
Level
Damage
Duration
1
+50
3 sec
2
+100
6 sec
3
+150
9 sec
4
+200
12 sec
5
+250
15 sec
6
+300
18 sec
7
+350
21 sec
8
+400
24 sec
9
+450
27 sec
10
+500
30 sec
* Content may be changed if deemed necessary.

Privacy Policy | User Agreement | Employment | Contact Us | Sitemap
© 2002-2010 Gravity Corp. & Lee Myoungjin.
© 2002-2010 Gravity Interactive, Inc. All Rights Reserved.